Early
Light
is
an
example
of
the
fusioneering
pathway
and
constant
personal
evolution.
Its
inception
was
marked
by
a
period
of
thoughtful
exploration
and
experimentation
following
the
completion
of
the
painting,
Meditation
Upon
Death.
As
Paul
pursued
various
ideas
for
his
next
piece,
he
found
himself
drawn
to
the
soft,
sublime
beauty
of
the
growing
pre-dawn
light.

Early
each
morning
in
the
pre-dawn
light,
while
sitting
by
a
window
facing
east
and
fueled
by
a
cup
of
coffee,
Paul
would
be
lost
in
that
creative
space
exploring
ideas
for
his
next
painting.
Days
and
weeks
would
pass
by.
While
probing
and
developing
numerous
ideas
and
accumulating
dozens
of
sketches
and
notes,
he
found
himself
marveling
at
the
coming
dawn’s
changing
hues,
and
soft,
quiet,
sublime
beauty.
Inspired
by
these
moments,
he
wondered
if
it
would
be
possible
to
capture
their
essence
in
a
robot-created
painting?

With
this
aspiration,
Paul
realized
he
would
need
to
evolve
his
use
of
color,
brushwork,
and
design
to
higher
levels
of
artistry.

Color

Early Light painting by robot Dulcinea

It
turns
out
developing
this
palette
of
soft,
subtle
colors
was
unlike
anything
he’d
done
before
and
presented
a
unique
challenge.
This
struggle
is
well
documented
in
the
video
“Paint
Room.”
available
in
the
accompanying
VR
tour
of
his
studio
and
galleries
of
paintings.

Brushwork

Early Light painting by robot Dulcinea

As
David
Leffel
taught
Paul
years
ago,
the
brushstroke
is
“the
heart
and
soul
of
painting.”
Thus,
to
capture
the
essence
of
“that
moment”
in
a
painting,
entirely
new
mathematical
brushstroke
algorithms
needed
to
be
developed
in
collaboration
with
Dulcinea.
Notice
their
resulting
softness
and
delicate
interplay
of
color
as
the
paint
reaches
the
canvas.

Design

Early Light painting by robot Dulcinea

To
fulfill
his
vision
for
this
painting,
Paul
needed
a
new
“tool”
to
capture
and
express
the
design
for
this
pre-dawn
first
light.
He
likened
this
need
to
those
of
Newton,
Maxwell,
J.R.R.
Tolkien,
and
musical
composers.

 

Newton
needed
a
new
tool
to
help
him
develop
his
ideas
in
physics,
so
he
invented
calculus.
Maxwell
needed
a
better
expression
of
calculus
for
his
theories
and
so
developed
differential
calculus.
Tolkien
needed
a
world
in
which
to
ground
his
linguistic
experiments,
and
so
created
Middle
Earth.
Just
as
these
men
created
a
means
to
express
their
visions,
and
just
as
a
composer
can
write
music
first
on
a
page,
Paul
would
need
a
new
way
to
express
his
vision
to
Dulcinea.

 

Paul
conceived
a
fusion
of
tools:
a
new
programming
language
to
capture
the
essence
of
a
painting,
akin
to
music
notation
representing
a
symphony.
Through
extensive
programming
and
experimentation,
his
concept
took
shape.
Paul
developed
a
language
where
each
“note”
represented
a
brushstroke
of
paint
on
a
canvas.
Seeking
to
bring
greater
spontaneity
and
creative
excitement
to
the
process,
Paul
introduced
colonies
of
AI
agent
“ants”
to
orchestrate
the
spatial
arrangement
of
the
musical
chords
that
would
become
Dulcinea’s
brushstrokes.
After
the
observation
of
hundreds
of
sunrises
and
countless
developmental
iterations,
each
press
of
the
program’s
run
button
produced
a
new
simulation
of
the
ant
colonies
arranging
progressions
and
chords
of
notes,
but
in
this
case
the
notes
were
expressed
as
brushstrokes.

 

The
result
of
this
fusion
of
efforts
was
a
soft,
quiet
display
of
luminous,
sublime
beauty.