How Paul and Dulcinea Make a Painting

Her name is Dulcinea. She’s an autonomous robot that makes large, impressive paintings from Paul Kirby’s inspirations and AI tools. It’s a dizzying, complicated, and fascinating process. Maybe you’re wondering… Just how do Paul Kirby and Dulcinea make a painting? 

The Process

Concept

Before any great work of art is made, it must first enter the world as an idea. There’s no limit to where these ideas can be born from – swirling coffee, larval amphibians, Sherlock Holmes, and other great artists are just a scant few of the subjects that have inspired Dulcinea paintings. Paul asks himself, “What ideas excite me for this next painting?”, “What challenges me?” It’s from these intersections of passion and pushing oneself that Paul’s best ideas come to life. 

If Paul decides that an initial idea has the inherent potential to become a great painting, then that idea becomes more developed and distilled into a succinct, clearly defined concept. An artist’s job is to adequately express their vision, and a concept that isn’t clear to oneself can’t hope to be effectively communicated to others.     

Software

Once the artistic concept for a painting is distilled into a concise conceptual statement, the question for Paul becomes, “How do I create my vision within the computer, and then derive from that brushstrokes for Dulcinea to paint. Many of Dulcinea’s paintings evolved from complex AI simulations, with many utilizing various forms of complex adaptive systems, chaotic systems, or adaptive life forms of AI, along with swarming behavior and expert systems. For example, the 2013 painting, Cappuccino Fluid Dynamic, was created using a dynamic fluids simulator and fluids colliding and swirling around in a virtual fluid chamber.

For some paintings, AI agents – which Paul often refers to as “ants” – are made to interact with various objects and situations in a simulated world. The accumulated activities and results of these intelligent agents serves as Dulcinea’s “blueprint” – the data set that determines the brushstrokes the robot will then make. Some of Paul’s favorite aspects of his endeavors with Dulcinea are the emergent surprises that are born out of these intricate, “living” simulations.  

What Paul enjoys most is creating something in software which itself creates something that will eventually become brushstrokes. With Cappuccino Fluid Dynamic, Paul built a fluid simulator chamber and injected flowing fluids that collided, creating swirling currents whose energy was then captured and later converted into swirling patterns of curving brushstrokes.

Palette

Once the simulation and AI coding begin taking shape, a new question is addressed: what colors will best capture the concept of the painting? A full color palette must be determined for each work. How are the colors to be organized and used, and what color background should they be laid over? This may seem like the easiest portion of the process, but color theory is no simple matter. Color is one of the most important aspects of a painted work, and even small changes in hue and chroma can have a huge impact on the final tone and emotion of a piece. Paul has a room dedicated to paints and color-mixing, and as you can imagine, he spends a lot of time experimenting with shades and perfecting every color.

Brushwork

Now that we have computation and colors underway, it’s time to develop the robotic brushwork. As Paul’s interest in Franz Kline’s work may reveal, Paul considers the brushstroke itself as the most powerful and important component of a painting. Paul refers to each brushstroke as a “note,” and when the computer simulations are converted into complicated brushstroke maps for Dulcinea to understand, each note carries a dense packet of information. For every brushstroke Dulcinea needs to know: 

  • Which brush to use
  • Which paint color to use
  • How far to dip the brush into the paint for that particular brushstroke
  • The number of strokes per dip of paint
  • The angle of the brush throughout the stroke
  • The pressure of the brush throughout the stroke
  • The speed of the stroke
  • The gesture and style of stroke
  • The canvas Cartesian coordinates Dulcinea will follow throughout the stroke

… and so, so, so much more. This information must be translated across multiple programming languages in order to move from the computer that made the simulation to Dulcinea’s robotic computing “brain.” 

Evolutionary Process

This is the phase where everything is pushed forward. Shrugging and claiming a piece “is good enough” is never considered. Every aspect of the work, through painstaking iteration, must be advanced. The brushwork is tested – then evolved. The colors are tested – then evolved. The composition and design of the piece is tested – then evolved. You get the idea. The evolution stage is a messy, trying journey of experimentation and discovery. Every aspect of the work is in a state of constant evaluation, with Paul always trying to find the techniques and route that will best capture that initial concept. 

Iterations and Persistence

The secret to success? Iteration, persistence, and never settling for less. The above phase of the creative process is repeated, as needed, until a sufficiently moving work of art – one that honors the original idea for its existence – takes form.  

Critical Evaluation Phase

After all these iterations and refinements, we arrive at a critical phase near the end of the road to creation. Now a process of “slow looking” is necessary –  simply taking time to observe – as all aspects of the work on the canvas are considered. Paul asks, “Are we fulfilling the dream and aspirations first set out in the original concept? What’s not working? What needs more work, more tweaking?” Once all these questions are fully satisfied, Paul and Dulcinea are ready to produce the final version of the painting.

Final Run 

Now the painting can come to life. Dulcinea paints the final canvas. Once completed, she adds her own signature, and finally turns off her own power. Later, Paul will frame, hang, and light the completed work of art in his studio. 

Voilà!

And that’s it, another work of science and art comes to completion. Art theory and computer science fuse to make something greater than the sum of their parts – something extraordinary.

And we’ve only just scratched the surface. Want the full story of Paul and Dulcinea? Watch the film (nominated for Best Short at the Vail and Portland Film Festivals) for an in-depth look at the powerful relationship between man, art, and machine. 

You can follow the Kirby Foundation on Instagram, Facebook, and LinkedIn for exciting inspiration on-the-go, or join the mailing list to stay up-to-date with every amazing Dulcinea development. 

 

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